Showing posts with label geekery. Show all posts
Showing posts with label geekery. Show all posts

Tuesday, January 21, 2014

The Adventurers

Here's a few photos of two of the miniatures I painted over the holidays.  The first is for one of my daughter's friends, who plays the elven fighter Tiraimi in the Pathfinder RPG campaign I'm running for them (Serpent's Skull adventure path, for those keeping track).

(Note that I do not have a miniature photography studio, so the quality of the pics will not be great)

In this case, the armour, oh the armour.  This was the first time I used the Armour Wash from Privateer Press' P3 paint line.  Wow.  What a difference.  Outside of that, the teal colour is Meredius Blue (also P3) with a blue ink wash and arcane blue highlingt (also P3).  The most fun to paint was the armour.  The white, as usual, was a pain, but hey, it looks good.




The next one is Hubert the dwarven rogue.  For this one, I chose a more limited palette (mostly green, black and some brown leathers) as rogues aren't in the business of standing out.  The beard and face were a joy to paint, and I think the colour mix managed to be interesting yet blend well together too.  



As I said, the pics aren't the greatest.  I'm planning on cobbling together something better in the future.  Next, I'll show off the other two.  They make a pretty good looking adventuring party, if I do say so myself. 

Wednesday, September 25, 2013

Sleepy Hollow

Having seen the first episode of this new series, I was reasonably impressed.  It takes an old legend and puts a new spin on it.  However, the strength of the pilot was less in its concept (though well done), but in how they executed it.

* Possible spoilers ahead *  (I’ll try not to, but you’ve been warned)

The show itself is about the return of the Headless Horseman, though in truth he’s a warrior from the American war of independence (the British side).  The Horseman is slain in combat by Ichabod Crane, who also succumbs to his wounds. 

Flash forward several hundred years or so and Crane wakes up in a cave, supposedly preserved and confused.  The Horseman is also ‘awake’ and starts taking heads.  Enter the police, and one Lt. Abbie Mills (well played by Nicole Beharie).  Conflict ensues, and we are introduced to a demonic plot and at least two covens of spellcasters.  I’ll leave it at that for the plot, as you’re better off watching it for yourselves.

What the story does do very well, is avoid excess complexity.  Rather than infodumping the viewer with massive amounts of backstory, the show starts with the battle where the Horseman and Crane are wounded, then jumps forward to Crane waking up in the cave.  There’s enough to get a sense of what’s going on, but hey, there’s more story to tell so let’s get moving. 

As the story continues, each character is introduced with enough information to give them a place and role in the story, and they develop with the story.  Information is given in the right amount at the right time to both keep the story moving and give the view the information needed to stay involved.  I thought the handling of pacing was well done.

The conflict set up in the show was also clear, simple, and uncomplicated.  There's a situation, a bad guy, and the good guys, and they go after the bad guy because that's what you do.  This isn’t to say it wasn’t interesting.  Far from it.  However, rather than some convoluted plot that will stretch over three episodes, it set up a villain, the plot behind the villain, and allowed the characters to pursue the conflict to the conclusion, and wrapped up the story within the eipsode.  At the end, they introduced more plot hooks and subplots, including some cool surprises, that clearly will work to sustain the overall story arc for a few (hopefully) more seasons.

Finally, what impressed me was the way the characters adapted to the really weird stuff happening in the episode.  Granted, many wouldn’t believe the stories of the Horseman (you know, the whole headless part), as well as Crane’s time-suspending stasis, when the evidence comes in (and the Horseman is standing right there), the characters adapt and work with what’s in front of them.  This includes the police chief and an assortment of other characters.  A few jokes are made (Crane: “you’ve been emancipated then?”) and that’s it.  On with the story, because there’s now a headless whackjob out there murdering people, so we have stuff to do.  They ran the balance between disbelief and practicality, which was refreshing.  The writers stuck with the story, rather than get caught up in what would have been a tiresome gag.


Overall, a thumbs up for the first episode.  Episode 2 is on the PVR and ready for tonight’s viewing and I’m looking forward to where this show goes.  I see potential for some good things here.

Sunday, July 21, 2013

What has it got in it’s Pocketses?

Here’s a super-cool pocketwatch I bought from the  Steampunk Emporium.


Here's the face open (it has a glass cover):


And the back side, where you can see the various gears and bits:


It’s a wind-up one too.  No batteries.  Keeps excellent time too.  I bought it to go with my Navy Mess Kit (think formal) and it paid off in spades. 

To make the shipping worthwhile, I also bought some steampunk-ish goggles, and replacement lenses in blue (photos later).  This is for the Cygnaran look, and maybe to develop a new costume to go to cons in.  We’ll see.  For now, when I play Warmachine, I have the legit Cygnar look.  Now I just need a set of warcaster armour.  

Thursday, May 23, 2013

Equivalence of Fandom


A while ago I was at a party at a friend’s house, and it was mostly other members of my MSE course in Halifax.  As we were chatting away and generally having a good time, one of my compatriots noted my Starfleet TNG delta-shield cufflinks.  She shook her head and dismissed them as my geeky silliness.  I pointed out to her that it was no different from someone wearing a jersey from their favourite hockey team.  She indignantly claimed it was somehow not the same, though whey I asked why she had no real answer other than ‘it just isn’t.’

I’m not going to make some ranting post about people disparaging geeks because that’s just old and doesn't really do anything.  I just found it interesting that there’s a perception that one piece of fandom (pro sports) is some how more legitimate than another (sci-fi).  Granted, to the followers of each, their particular thing is more legit.  Likely, many pro sports have more fans than a lot of sci-fi.  Fair enough.  I no more want to go watch hockey than she wants to sit down to a TNG or DS9 marathon.  Roger out, we’ll go our separate ways on that.  It was the way it was commented on, as if it were something beyond the norm, that I found a bit irksome.  Especially considering everyone in my course knows I’m the resident geek.  Everyone has their fandom (or they should).  Life is pretty boring and empty if there’s nothing you’re passionate about. 

(Funny aside: when I did ask how long a hockey game was (really, I had no idea), a classmate says ‘three periods.’  I know he was being helpful, but my confused look probably indicated an actual unit of time would have helped more.)

Wil Wheaton put up a good video about why it’s good to be a geek in his blog here, (or just google it).  Be passionate about something.  Writing, costuming, sports, whatever.  Otherwise, what are you really doing with your time?